After five years in development, a successful Kickstarter, and an early access period, Wolcen: Lords of Mayhem is now a real computer game you can buy. It’s a fast-paced action RPG that’s one part Diablo III and one part Path of Exile, slathered in a sumptuous coating of CryEngine-powered visual excellence.
I’ve played it for a weekend, and I think it’s a whole lot of fun, with a massive asterisk hovering just out of sight for the bug averse.
The game exploded out of the gate just a few days ago, and the servers for both the online loot database and co-op multiplayer almost immediately melted down, leaving the game’s Steam forum full of concerned players, some of whom had lost progress and items.
In the few days I’ve played the game, the servers have been online exactly one time. I decided not to try and play with anyone, because you can’t take offline characters into the online mode, and I didn’t want to start over and risk losing items in the process. It seems like the game’s small 13-person team is scrambling tirelessly behind…