VR Gaming Seems More Sustainable

Games should be smaller and teams should stay hired

Alex Rowe

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A Meta Quest 2 VR headset and its controllers sitting on a desk.
Photo taken by the author.

I bought a Quest 2 a couple of weeks ago, thanks to its probably-motivated-by-the-Vision-Pro price drop. I’ve been threatening to try modern VR for years, and the lower price point finally sucked me in. My last experience with consumer VR was the weird Samsung Gear VR headset, which was an unruly combination of a cell phone and some very basic controls. Before that, I tried a friend’s original Kickstarter Oculus Rift prototype a time or two. Before that, I played flat-shaded 90’s VR poster child Dactyl Nightmare at my local Incredible Universe when I was like 9.

That thing was awesome and ridiculous — and it ran on an Amiga!

So yeah, I had some catching up to do. Turns out, VR Games are pretty darn awesome — even if they aren’t anywhere close to the “cutting edge” of graphical technology. VR games prioritize framerate consistency and input speed over all other things, so the real-time head tracking and hand/controller tracking can actually work and not make you sick. If you’re the sort of person who chases frames above all other things, and you rant online about how you miss the days of “well optimized” 60FPS+ gaming that older consoles and PC experiences sometimes gave us, you need to check out VR ASAP.

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