Titan Quest on Consoles is a Sad Thing

A great game degraded to “barely okay.”


Two years ago, THQ Nordic and Pieces Interactive surprise-released Titan Quest Anniversary Edition on PC. It was a 10th anniversary celebration of a deservedly-loved game. It combined the original game and expansion into one package, cleaned up the interface a bit, added some light new graphical touches, and made the whole thing much more compatible with modern systems.


Titan Quest is a game about loot. Early in the game, your character has a limited inventory space that fills up very quickly, and as you reach certain milestones you earn new bags that expand your carrying capacity. The limited inventory space is mitigated by a magic stone you can drop on the ground, creating a portal that lets you zip back to the last town to sell off your junk.

This is enough loot to require multiple trips through the load screen nightmare.
Ah, sickly green and sickly yellow. My favorite colors for wheat.


I liked the lightly-touched up graphics in the 2016 PC Anniversary Edition. The textures were a bit cleaner thanks to access to raw art files, and the lighting engine got a modest overhaul to bring shadows and shading more in line with modern games, while still retaining the look of the original.

The overdone bloom makes half of the stone surfaces in this shot look like pieces of white paper.


Adapting a mouse-based game to a controller is hard…but it’s been done well by the likes of Diablo III, Path of Exile, and Van Helsing, among others, in the past.


Titan Quest on consoles has numerous new bugs that weren’t present in the PC original nor the Anniversary Edition…even after several big patches. Some of them are of the crash variety, though overall stability has improved.

Near the mini map and the words Bone Pile are some enemies rendered as bright squares. This kind of streaming glitch happens all the time.
That glowing green thing by my left foot is a Ragnarok weapon I’m not allowed to pick up. It’s glowing because the UI knows it’s a weapon, but none of the buttons do anything in this situation and it’s hard to move around it.


In spite of all my complaining, perhaps the most frustrating part is that Titan Quest’s brilliant original design, gameplay, and visuals still shine through enough that I’ve spent many many hours with these ridiculous ports. I still intend to finish the game (probably on Xbox) and finally write a review.



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Alex Rowe

I write independent game reviews and commentary. Please support me directly if you enjoy my work: https://xander51.medium.com/membership