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At the end of last year, I was at a gaming hardware crossroads, and looking for a big change. Three full years earlier, I bought an AMD-based PC with a GPU in it that hasn’t aged well. My Radeon card has been totally trounced in the ever-ongoing ray tracing and upscaling wars, and it’s no longer the beast it once was — which has led to me playing more and more console games.
The PS5 is usually my platform of choice, and so, emboldened by some holiday season good vibes (and a kind gift from my girlfriend) , I decided to upgrade to Sony’s newer console. And no, I did not pay the absurd price for the extra disc drive or the vertical stand, so those aren’t what I’m going to complain about. I’ve been an all-digital customer for a number of years now, and I have enough shelf space under my desk to set the console horizontally.
It has its own 90’s retro desktop PC vibe that way, anyway.
I’ve spent several years feeling annoyed with the lack of image quality that comes out of AMD’s FSR upscaling system, and the engineers at Sony apparently feel the same way. They developed their own custom system called PSSR, or PlayStation Spectral Super Resolution, to replace it. This takes lower resolution images and uses bespoke machine learning…