The Sad Sound of Biomutant

This crucial element can make or break a video game

Alex Rowe
5 min readApr 30, 2022

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Xbox Series X screenshot taken by the author.

Biomutant has tons of issues. The game, made by a small 20-person team called Experiment 101, first launched a year ago for PS4 and Xbox One. It also technically functions on newer machines, with both Series S and X getting a resolution bump to 4K and PS5 getting no extra features to speak of.

I’ve tried to play through the game several times. I intended to blast through its vast open world in the first few weeks after release and write up a full review. It was meant to be the first in a series of thoughtful game reviews that signaled a shift in my online writing conquest away from tech products and towards gaming software.

This was thwarted when I actually tried the game. It’s kind of a slog. It starts with one of the saddest logo animations I’ve ever seen for a modern game developer and doesn’t get much better from there. The character creator is expressive but there’s no way to know what to pick before you’ve played the game. The combat is floaty and imprecise. Visual bugs abound, including a super common glitch where the main character hardly ever actually touches the ground. Actions in the game lack impact. Whether you’re opening a door, hitting something with a sword, or sprinting around, it all feels a little like it’s covered in butter. And the game has…

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Alex Rowe
Alex Rowe

Written by Alex Rowe

I post commentary about gaming, tech, and sometimes music. I’ve written professionally about games since 2005. Look mom, I’m using my English degree!

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