The Outer Worlds Nintendo Switch Review

The worst version of a wonderful game

Alex Rowe
7 min readJun 12, 2020
I wish this was a fake screenshot, but this is the video game. Nintendo Switch screenshot taken by the author.

Obsidian’s action RPG The Outer Worlds first launched last year on the Xbox One, PC, and PS4. It was a generally beloved thing that really wanted you to know that it was from some of the minds behind the original Fallout games and also Fallout: New Vegas. Although it looks like a Bethesda game on the surface, with its blend of mechanically heavy first-person combat and menu-driven dialogue sequences, its much tighter scope and scale also fondly reminds me of the original Mass Effect.

It was one of my favorite games of 2019, and I was pretty excited when the Nintendo Switch port was announced. It was developed by Virtuous, a large collection of satellite studios with extensive porting and development support experience. It sells for $60, which I happily paid on launch day and maybe should have reconsidered. Virtuous made the recent excellent BioShock collection ports on Switch, and when I saw how well those ran, my hopes were high for The Outer Worlds in spite of its bigger memory footprint and Unreal Engine 4-powered visuals.

Nintendo Switch screenshot taken by the author.

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Alex Rowe

I write about gaming, tech, music, and their industries. I have a background in video production, and I used to review games for a computer magazine.