Starfield Wears a Mask of False Aesthetic Complexity

What are all these buttons actually for?

Alex Rowe
9 min readAug 13, 2024

--

A closeup of one of Starfield’s space ship control panels, one of several intert aesthetic control surfaces featured in the game.
Starfield’s ship panels look cool, but they don’t *do* anything. Xbox Series S screenshot taken by the author.

On the surface, Starfield looks like a fiddly game lover’s dream. It presents a pristine picture of a vast and highly technical space universe, where things like oxygen, gravity, and the inner workings of spaceships seem like they’ll matter. It offers thousands of locations to explore and new settlements to get lost in, alongside dozens of potential usable skills and play styles

In practice, it’s perhaps Bethesda’s most accessible game, featuring only surface-level takes on all of its systems, and painting over everything with a huge layer of mechanical cruft in the hope that you won’t notice how simple it is. It fills its digital world with thousands of buttons and switches but then doesn’t allow you to touch most of them. This fundamental disconnect between its visual design and its actual play mechanics is, in my opinion, a main reason that it left so many players disappointed when it launched a year ago.

When you look at other Bethesda franchises like Elder Scrolls, it’s easy to get an idea of what they expect from you. You’re a person with a sword and maybe some magic spells, and you go on quests using those tools. The interfaces and game mechanics have become more streamlined and user friendly over the years and sequel releases…

--

--

Alex Rowe
Alex Rowe

Written by Alex Rowe

I post commentary about gaming, tech, and sometimes music. I’ve written professionally about games since 2005. Look mom, I’m using my English degree!

Responses (2)