Sony’s Tempest 3D Tech is the Future of Gaming Audio

Alex Rowe
5 min readJul 12, 2022
Photo taken by the author.

Every PS5 owner can experience brilliant hardware-accelerated virtual spatial 3D audio in their games with no special equipment other than a pair of headphones. Just toggle on the appropriate setting in the PS5’s menu, and you’ll hear spatialized audio that works on everything from older stereo and surround tracks in PS4 games to full dynamic 3D audio objects in the latest PS5 titles.

Ironically, this probably wouldn’t have happened without Microsoft.

Last generation, Sony had a much earlier, more rudimentary version of this technology available for PS4 users — but it was locked down to Sony’s own first party headsets. If you bought their Silver, Gold, or Platinum headset you could turn on their proprietary surround sound system, powered in part by hardware located in their USB dongles.

Tempest 3D is a full generational leap over that old technology, and it’s unlocked for all PS5 gamers regardless of what headphones or headset you use. Just plug in your favorite pair and go. Tempest is powered by an extra AMD GPU compute unit located within the PS5 hardware. It accelerates sound decompression, and places audio all around you in a sphere of a thousand different virtual locations. It’s one of the best implementations of this idea I’ve ever heard, and it seems that Sony achieved this by studying a large…

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Alex Rowe
Alex Rowe

Written by Alex Rowe

I write about gaming, tech, music, and their industries. Audio producer, video editor, and former magazine game critic. Look mom, I’m using my English degree!

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