Rockstar Games’ Identity Crisis

Are they masters of single player narrative? Or the makers of cash-grabbing multiplayer nonsense?

Alex Rowe
7 min readSep 20, 2019

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Official Red Dead Redemption II Promo Artwork, www.rockstargames.com

The first Rockstar game that really grabbed me was GTA IV, and its successive expansions. It was unlike anything else I had ever played, and established Rockstar in my mind as the premiere developer of narrative-driven games.

Sure, I had played and enjoyed their earlier output. Yes, even their early top-down GTA games. And Bully. And Table Tennis.

But GTA IV kicked it all to a new level.

A sprawling, realistically-rendered city with a level of physics detail never-before-seen. A huge cast of well-acted and well-written characters. And a properly-structured narrative with real character arcs, containing a solid blend of human themes, action movie nonsense, and the overt satire Rockstar is most famous for.

It also had a weird multiplayer mode.

In that mode, you could run around as your own avatar across the game world with a handful of other players, then dive into more standard game modes like Deathmatch and vehicle races.

The single player campaign and its two expansions presented an epic trilogy of movie-style narratives at a budget and execution level unlike anything else in…

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Alex Rowe
Alex Rowe

Written by Alex Rowe

I write about gaming, tech, music, and their industries. Audio producer, video editor, and former magazine game critic. Look mom, I’m using my English degree!

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