Redfall is Embarrassingly Bad
If I hadn’t promised a friend that I would try the PC version of Redfall with him in co-op tonight, I’d be all the way done playing it.
I invested a few hours into the game, mostly on the PC, but I also spent an hour each with the Xbox Series S and Series X versions. Regardless of where you play it, Redfall is a total mess in every way. I think it’s sad and reductive when gamers online accuse a game of “feeling old” or “looking like a last generation game” but I’m going to make a special exception here because there’s just no getting around it:
Redfall looks and plays like a game from a hardware generation or two in the past. And not a good old game, but rather a middling one at best. It has rough edges on every single visual asset even if you play it cranked up on PC, and things get much worse over on the lil’ Series S, where I caught moments that would have looked unfortunate running on an Xbox 360 or PS3.
This game is brazenly unfinished and undercooked in a way that makes that old janky launch version of Cyberpunk 2077 look good. There’s a cheap, sad quality to every aspect of the game save for the musical score and the UI design. I found both of those elements quite enjoyable.