Razer Doubles Down on Stupid Expensive Haptic Vibration

Alex Rowe
7 min read5 days ago
The Razer “Sensa” Haptic powered gaming product lineup, with the Freyja chair mat on the left and the Kraken V4 Pro on the right.
Just the mere sight of these things floating in an inky void made you want to spend seven hundred of your hard-earned dollars, right? Official Razer marketing image, captured by the author from https://www.razer.com/technology/razer-sensa

Well, it happened again.

Mere moments after I noted that Razer had apparently given up on their long-held and super weird dream of putting vibration motors into each and every gaming device in their catalog— they announced a bold new attempt at their super weird dream of putting vibration motors into every gaming device in their catalog. Not only that, they’ve done it in the most baffling way possible. They’ve abandoned the earlier concept of casting a wide audience net, and they’re now limiting their power-hungry haptics to only the most rich and price insensitive customers in their user base. Because when I think gaming vibration, I think luxury?

Last time around, Razer signed a deal with haptics company LoFelt to integrate their technology into a series of options, re-branded as Razer HyperSense. This first rolled out in the comically huge Nari gaming headsets, and later found its way into their enduring Kraken headsets as well. They proudly put up this outdated-yet-still-somehow-online blog post, promising that HyperSense would be part of a “whole ecosystem” of connected vibrating products. They planned to make your mouse, your keyboard, and even your desk mat vibrate intelligently alongside your gaming audio.

And then instead — they just didn’t do that.

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Alex Rowe

I write about gaming, tech, music, and their industries. Creators and fans are so much more than numbers on a graph.