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I was 12 when the original Quake launched, and I immediately knew it was “the future” even though I didn’t have the fanciest computer to play it on.
Its true 3D graphics and precise gameplay built on the excellent foundation of iD Software’s seminal masterpiece Doom combine to create a non-stop action thrill ride. In an era where polygonal games were still exploring different directions and refining gameplay concepts, Quake appeared as a perfect-feeling experience. Alongside Super Mario 64, I think it’s one of the best early examples of a 3D game made for the home market that plays beautifully.
Due in part to its status in the history of gaming, it has never been that hard to give Quake a spin in the modern PC world. Although it hasn’t had a new official release or a console port in a long time, the code went open source years ago, and there are a number of great fan-made source port projects that make it easy to fire up a copy of Quake with new enhancements and graphics features.
Nightdive Studios had their work cut out for them then in this new remaster, but I think they’ve delivered…