Open World Games are Wasting Time

Should game narratives *always* revolve around the player?

Alex Rowe

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I’m that guy you know who loved the first Dead Rising, quirks and all.

Keiji Inafune and his team at Capcom, perhaps unwittingly, crafted a masterful commentary about the way big budget open world game design functions that has stood the test of time far better than it has any right to.

Time. That’s the key here.

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Alex Rowe

Commentary about Games, VR, Tech, and Music | Find me on Threads: threads.net/@arowe31