A few weeks ago, I wrote a cozy game round-up where I looked at some of the most popular current games in the space. The one I was most intrigued by was My Time at Sandrock, the followup to 2019’s My Time at Portia. It blends traditional cozy game tasks like crafting and harvesting with some light combat and RPG elements. The new desert setting of the sequel mixes up the core gameplay with a totally different set of resources to manage, setting it apart from most other games in the ever-growing genre.
Sandrock launched in early access on PC a year and a half ago, and although the early build I was playing for that round-up had some issues, I was still planning to bust through it then check out the official “launch” 1.0 version on November 2nd for improvements so I could write a review.
Unfortunately, that launch build came out in what I’d call a broken and sadly early state — and that’s just on PC. The development team at Pathea has been in a mad dash for the last two weeks trying to hotfix fundamental bugs in the PC version. They’ve been talking to their fans over on the Steam forums, going so far as to ask them directly whether they should be prioritizing further hotfixes on PC or general content updates that can also go through the cert process on consoles.
Look, I get that this is a small team and that it’s good to solicit input from your audience, especially when they’re dedicated fans excited about a sequel. However, if there are so many bugs in your game that you need your audience to tell you which ones to fix first, you might have a big problem!
Things are even more of a mess over on the console side. The console versions launched without the multiplayer mode, and they are ported from an older build than the current PC version, which means they’re also missing quests and certain gameplay mechanics as well. There wasn’t any major indication that they would be so far behind until community posts that went live right before launch, and a big swathe of the audience was upset and surprised about the total lack of the multiplayer mode — which is currently targeting a console release in “Summer of 2024.” Not everyone in the cozy game space is going to read all…