My Notes On Diablo IV — Part Two

Thoughts after finishing the campaign

Alex Rowe
7 min readJun 17, 2023

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A big door in Diablo IV. It has a lot of good big doors.
ROG Ally screenshot taken by Alex Rowe.

Diablo IV is much longer than I expected it to be. I guess I shouldn’t be surprised since it’s an open world game that came out in 2023, and it aspires to do everything you’d imagine from that plus offer tons of live service hooks for future content.

Still, this is a huge huge game and I didn’t think it’d take me two weeks to finish the storyline. I didn’t spend the entirety of the last two weeks playing of course — I don’t care about getting my name on that weird Lilith statue they’re making for hardcore mode players, either. Though, I will eventually level up a hardcore character.

It took me pretty much all of my free gaming time since launch to finish the story on the more difficult world tier 2 setting, and I also did a healthy dose of side content along the way. I ended the game right at its first soft level cap of 50 and unlocked the next tier of Paragon levels.

The game is a bold departure away from the narratives in earlier games, serving as both a deep dive into unexplored parts of the lore and as a soft reboot for newer fans. Here are my explicit-spoiler-free thoughts after two weeks playing through it on PC as a rogue, plus a little time on Xbox as a Druid and a little time on the PS4 build as a Barbarian. If you want to go in totally…

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Alex Rowe
Alex Rowe

Written by Alex Rowe

I write about gaming, tech, music, and their industries. Audio producer, video editor, and former magazine game critic. Look mom, I’m using my English degree!