My Notes on Diablo IV — Part One

Carrying the torch back into the darkness

Alex Rowe
7 min readJun 7, 2023

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A rogue stands in a muddy grassy area near some portals in Diablo IV.
Diablo IV PC screenshot taken by the author.

I went into the Diablo IV beta earlier this year somewhat burned out on the entire franchise. This was as much due to my own overplaying of Diablo III in the decade since its release as it was due to the excellent Diablo games that launched in the last couple of years.

Recently, after years of dormant silence, Blizzard kicked out both Diablo Immortal and Diablo II Resurrected. The former is a safe free-to-play iteration on the mechanics and world of Diablo III, and the latter is a brilliant modern remake of one of the best action RPGs of all time.

So, we went from having almost no Diablo to maybe too much Diablo — and as such I wasn’t sure what to make of IV’s beta. You can see my earlier thoughts about it here and here.

Now, with several days of the final release under my potion belt, I’m having a great time, but I’m still also fascinated by just how weird and carefully crafted this new game is. It’s trying to thread the impossible needle between nostalgia and modern game design. I think those two things are directly opposed to each other in ways the game never fully resolves.

Join me for “My Notes” on Diablo IV, probably the first of several installments as this game slowly consumes my life over the next few years…

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Alex Rowe
Alex Rowe

Written by Alex Rowe

I post commentary about gaming, tech, and sometimes music. I’ve written professionally about games since 2005. Look mom, I’m using my English degree!

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