Lego Worlds Impressions: Minecraft meets No Man’s Sky meets Lego meets Peter Serafinowicz going nuts!

I picked up Lego Worlds on a whim for the Xbox One last night, and I’ve played a couple hours of it, the end of the opening sequences.

Overview

Lego Worlds first launched in early access a hundred million years ago on Steam…AKA some time in 2015. It was always something that I was curious about in the back of my mind, and I liked that Traveler’s Tales was making it. They’re the folks that make all the other great Lego games, licensed and otherwise.

Things I Like So Far!

Peter Serafinowicz going nuts

Comedic character actor Peter Serafinowicz narrates Lego Worlds. He says all kinds of crazy business over the course of the first couple hours of the game, and I’m hoping that his presence isn’t just limited to the tutorial.

Infinite Planets to Explore

Lego Worlds takes place on an endless canvas of Lego planets. Eventually you can create your own planets. Each one has new randomly generated things to explore, build, destroy, and punch. It takes the same great Lego gameplay of the other Lego games and expands it with a whole suite of creative tools.

It’s More of a “Game” than I Thought

Like Dragon Quest Builders, even though this is Minecraft-inspired, it has much more structure. There’s a specific progression to the game that feels fully designed and developed, and will teach you how everything works along the way. It’s nice to have concrete goals to complete in this vast collection of worlds.

Things I don’t like!

Interface feels weird on a controller

Many of the interface elements in the game seem designed for a mouse and keyboard only. Some menus force you to navigate with a virtual mouse cursor, while others allow d-pad and button navigation. The build tools feel a bit slow and clunky at times, and I can easily see how a mouse would speed them up.

Too many tools

You spend the first chunk of the game unlocking all the different tools that the game features. Each one has a very specific set of functions, and its own sub menu that allows you to tweak those functions.

Final Early Thoughts

I will write a full review of this when I’m more than a few hours in. So far, I’m both surprised by its amount of depth and slightly frustrated at how that depth has been translated to the console environment.

I just looked it up and he’s not. Oh no!

Please click the little heart button to help me feel better about the narrator not being in this whole game.

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