Lego Worlds Impressions: Minecraft meets No Man’s Sky meets Lego meets Peter Serafinowicz going nuts!

I picked up Lego Worlds on a whim for the Xbox One last night, and I’ve played a couple hours of it, the end of the opening sequences.

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I think those other Lego games have endless charm and fun gameplay, and shoving Minecraft in there seemed like a winning formula.

But then I kind of forgot about it.

Well now, it’s finally out for reals. It’s $30 on PS4, Xbox One, and PC, and it seems pretty good.

Things I Like So Far!

Peter Serafinowicz going nuts

It feels like they handed him a list of all the things that you can do in the game, and he kind of just went nuts with the performance. The seemingly-improvised nature of his performance is a credit to both his voice work and the quality of the writing, and it lends a large amount of charm to a game that can’t have the same kind of linear story as the other Lego games.

Infinite Planets to Explore

It’s very much the sort of game that, if it hooks you, won’t let go for a long time.

It’s More of a “Game” than I Thought

I know that Minecraft has a story, but it’s so vague and unfocused and weirdly-designed that it never grabbed my attention the way more traditional games do. Lego Worlds splits the difference quite well.

Things I don’t like!

Interface feels weird on a controller

The console version doesn’t control badly, it just doesn’t feel quite right all the time.

Too many tools

While this does mean that you can do a number of versatile things, it’s also not nearly as elegant or context-sensitive as other games in this genre. There’s a little bit too much stopping and thinking when you just want to build a thing. A few too many button presses stand between you and your creative goals. It’s not Little Big Planet tedious, but it approaches those levels at times.

I do like the way your character is dynamically animated as you use the build interface. I bet that took some programmers a really long time to implement.

Final Early Thoughts

If you love Minecraft/No Man’s Sky-style endless exploration, and you’ve ever enjoyed one of the Traveler’s Tales Lego games, you’ll find a lot to like here. At only $30, it’s priced really well too. Will it become a big hit like other games in this genre? I don’t know. They spent a really long time developing it and it seems pretty robust. It has local and online co-op. It has enough versatility to be a full virtual Lego set.

I’m just not sure if it’ll be satisfying in the long haul.

I hope Peter Serafinowicz is in the whole game.

I just looked it up and he’s not. Oh no!

Please click the little heart button to help me feel better about the narrator not being in this whole game.

Written by

I do radio voice work by day, and write by day and night. I studied film and production. I love audio, design, and music. Also video games.

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