I think that's honestly a good management approach in general. Years ago as a theatre student, I had a director who insisted that everyone learn a little bit about every job in the show to better understand how it all came together. I think that same mindset often delivers dividends in gaming, in those rare cases where it's applied. Studios with more employee autonomy and management that's actually checked into the market tend to do better work. Ryu Ga Gotoku studio comes to mind (in part because I'm playing through their games right now) as does a short window where Phil Spencer really had his finger on the proverbial pulse before the last couple years of mergers, court cases, and production challenges.
People think that I don't like Phil Spencer because of my Microsoft criticism, but he did a lot of great work between 2014-2021 or so.