Games Should Be Fun Right Away

Sword Art Online: Fatal Bullet’s miserable first hour is the epitome of bad game design

Alex Rowe

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Sword Art Online: Fatal Bullet’s first open world area. Screenshot taken on Xbox One X by Alex Rowe.

The screenshot above might look like it’s from a fun co-op action RPG shooter with Unreal Engine visuals based on a hit anime franchise. But it’s actually a picture of one of the most grueling slogs in the modern history of video games.

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Alex Rowe

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