Games Should Be Fun Right Away

Sword Art Online: Fatal Bullet’s miserable first hour is the epitome of bad game design

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Sword Art Online: Fatal Bullet’s first open world area. Screenshot taken on Xbox One X by Alex Rowe.
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My custom character was excited to play the game, until she had to play the game. Screenshot taken on Xbox One X by Alex Rowe.
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I hope you like static dialogue screens that aren’t always voiced! Screenshot taken on Xbox One X by Alex Rowe.
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If you don’t already like Sword Art Online, meeting this huge cast over and over is even more of a chore. Screenshot taken on Xbox One X by Alex Rowe.
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The gameplay parts of the game are so much fun. This is the first boss. You see him after watching a feature-length film of text boxes. Screenshot taken on Xbox One X by Alex Rowe.
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These stats will likely get worse over time as more people quit this grind of a game. Screen capture by Alex Rowe.
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Screenshot taken on Xbox One X by Alex Rowe.

I do radio voice work by day, and write by day and night. I studied film and production. I love audio, design, and music. Also video games.

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