Games Should Be Fun Right Away

Sword Art Online: Fatal Bullet’s miserable first hour is the epitome of bad game design

Alex Rowe

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Sword Art Online: Fatal Bullet’s first open world area. Screenshot taken on Xbox One X by Alex Rowe.

The screenshot above might look like it’s from a fun co-op action RPG shooter with Unreal Engine visuals based on a hit anime franchise. But it’s actually a picture of one of the most grueling slogs in the modern history of video games.

Sword Art Online: Fatal Bullet has such promise, on the surface. Developed by the industry legends at Dimps and published by Bandai Namco, it’s a “looter shooter” that takes place inside a fictional online video game. It has fast, breezy action combat. Fun random weapons to collect. Clever jokes about the way video games work. And a giant world to explore with a grappling hook.

My custom character was excited to play the game, until she had to play the game. Screenshot taken on Xbox One X by Alex Rowe.

It starts out with a neat character customization tool that lets you create your own anime character. Unlike so many other anime games, Fatal Bullet isn’t content to just rehash plots that you’ve seen already. At least, initially.

You’ll have fun for the first few minutes making your avatar. And you’ll be excited to step out into the world.

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