Cyberpunk 2077 and Starfield are two of the biggest, most sprawling RPGs released for the current generation of gaming hardware. They’re both first person action experiences with customizable characters, involved stories spread across main and side quests, and tons of loot to collect. They both run on bespoke engine technology, a rarity in today’s development world that’s increasingly enamored with third party options like Unreal Engine or Unity.
And they also both launched in a rather broken state. Fortunately, thanks to initial sales explosions, their respective teams had the resources and time to put in additional work, adding new features, fixing bugs, and releasing content updates. Surely one of them didn’t pull off one of the greatest recovery efforts of our day while the other has floundered in weird decisions and PR missteps, right?
Hmm.
I wasn’t paid or asked by anyone involved with these games to write about them. I have a strong preference towards one title that may already be evident, but that’s completely my own opinion.
Table of Contents
Story
Combat
Visuals
Sound/Music
Post-Release Support
Final Thoughts