Batman: Arkham Knight Set the Visual Bar Too High

Rocksteady made me expect more out of this generation

Alex Rowe
5 min readMar 30, 2020

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PS4 screenshot taken by Alex Rowe.

I miss Rocksteady. The British game studio has essentially gone dark for the last five years, since the release of Batman: Arkham Knight and its VR spin-off game. Every now and then, a rumor leaks out that they’ve spent years working on a live service-esque Suicide Squad tie-in, which couldn’t be further from the type of single player action games they made their name on, and which seems like a dubious business decision at best.

I’m certain that, whatever their next game ends up being, it’ll have mind-blowing visuals. In spite of releasing way back in 2015, Arkham Knight still looks incredible. I’ve been revisiting it this week, and I’ve had a hard time picking my proverbial jaw up off the proverbial floor.

PS4 Screenshot taken by Alex Rowe.

The series already had a strong visual pedigree, thanks to a masterful use of Unreal Engine 3. Both Arkham Asylum and Arkham City set visual standards on the Xbox 360 and PS3, and in spite of some small performance struggles, they rendered their highly stylized visuals with a robust level of detail and a largely seamless game world. Both games were…

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Alex Rowe
Alex Rowe

Written by Alex Rowe

I write about gaming, tech, music, and their industries. Audio producer, video editor, and former magazine game critic. Look mom, I’m using my English degree!

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